Product CGI · Gold Coast

Sell the product — and the space it lives in.

Digital product assets for developers and brands: listing imagery, catalogue photography and builder-ready visuals — every finish, every angle, from one 3D build.

Gold Coast, Australia

Concept & Context

A product doesn’t sell itself. The world around it does.

Before a single frame is rendered I design the scene the product lives in: the surface it sits on, the light that reveals its finish, the life implied around it. That concept is what turns a catalogue line into something a buyer can picture owning — and it is the part no camera can capture, because the room does not exist yet.

Turn the ring, pull a product forward, switch the finish across the whole range at once — this is what I can build into a product page.

Concept, art direction and CGI · Products by ABI Interiors — CGI by PALACIO 3D

Spaces Built for Products

The room comes after the product.

You already have the product. What you don’t have is the room that makes someone want it — the surface it sits on, the light that finds its finish, the life implied around it. Every scene here was built afterwards, for a product that already existed.

Films

Finish Study 01

Modelled before it’s made. One model, every finish, then the room that sells it.

ARO Mixer — Product Film In production · 2026

Services

What I do

Where to start

Most of it costs less than the photoshoot you're replacing.

Three ways in, depending on how much of the range you need. Every price is a starting point for a real quote — not a menu.

Don't compare it to one photograph. Compare it to the shoots you'd book as the range grows: the samples shipped, the studio day, the reshoot when a finish changes. One 3D model gives every finish and every format — photography can't do that.

Prices are “from” because scope decides the rest. Tell me what you're making and you get a fixed number before anything starts.

About

I build the digital asset your product sells from.

PALACIO 3D is a product visualisation practice on the Gold Coast. My work starts with the surface: how aged brass catches light, how terrazzo reads at arm’s length, how a finish changes the room around it. From that one 3D asset come the packshots, the colourways and the interiors — no studio, no reshoot when the range changes.

Five+ years building product and interior CGI across the Australian and Colombian markets, currently in-house at a national tapware brand.

Contact

Launching a product that needs imagery before it exists?

I reply within 48 hours.